more metal than probably most of us expected. I must leave you now to begin dispensing justice on this Collector. You will have them before you leave the Temple. "I have arranged for a few healing potions to be given to you as well as a small sum of gold. "I believe there was some mention of a reward?" In the few instances he had seen a convicted heretic punished, he had been forced to avert his eyes. Locklear shivered as he contemplated the future that likely lay ahead for the criminal. "After, if he still lives, we will see he is rehabilitated." "He will learn what it means to anger a goddess," she replied. "What will become of him?" Locklear asked. "The man who called himself the Collector is now in our custody." "On behalf of the Earth Mother, we thank you," she said. In a few moments she appeared, her grey hair floating behind her as she greeted her guests. Firstly, the reward from the Temple, and secondly because we now know that Isaac knows more about the local Moredhel than he's been letting on.īaK posted: A messenger went to find the high priestess. We've got two reasons for heading back north now. The game generally provides you with enough money to progress without too much pain. I do it a few times just to confirm that it works, but I don't use it any more than that. It's probably the lowest-effort way to earn infinite money, as long as you have the barding skill to satisfy the minimum barding requirements for the inn(helpfully, the otherwise-lousy Tanneurs store actually sells a practice lute). For some reason, every time you lose to the gambler, your flag for having barded or not in this inn, in a given chapter, is reset. This is enough to satisfy the priests of Silban, but this tavern has a very, VERY important bug, present in all chapters. Suddenly more awake now, he said in a somewhat cheerful voice, "Thank you! I shall pay him a visit on the morrow!" We just thought you should know."Ī glimmer of greed appeared in the man's eyes. "It would appear you have a debt that hasn't been paid you by an acolyte at the Temple of Silban. He sat up grumpily and finally managing to get both eyes open, responded, "What if I am?" "Are you the man known as The Collector?" asked Owyn. "Well, perhaps we can find a game with you on another day," Owyn said.īlinking, but unable to get one eye to completely open, the man stumbled to a bedroll in the corner of the room and laid down.
"He's known by folks around here as The Collector." He lowered his voice until it was barely more than a whisper, "They say he killed a fella over in Eggley called Stellan." Noticing that the man seemed a little nervous, Owyn said, "Who is this person you owe money?" "No games right now, fellas! I owe some money to a bloke in the back room and I don't think he would appreciate me giving it to you in a game of chance." Instead, to meet him, we have to talk to the local gambler(who's in no mood for gambling while the Collector is around) and then rent a room for the night.īaK posted: They joined a shifty-eyed man. Now, the Collector is supposed to be here, but being the sneaky prick that he is, he isn't any of the characters on the main screen. It's a decent backup item for those times when some dickhead moredhel runs up to Owyn on round one and prevents him from focusing on his nerdy wizardry. The Horn of Algon-Kokoon summons a big angry war dog on to the battlefield and, being a melee attacker, it's excellent for pissing off enemy mages as, unlike Rusalki, it'll keep chasing them around. Tanneurs doesn't have a lot of interesting text, but it does have an abandoned house containing a nice prize. Circle around the triangle of death, nudge the transparent crystal upwards to blast the top pillar, then shuffle the solid crystal in the path of one of the two cannons so you can walk between the crystal and the pillar to escape unscathed. The perspective here hides the pillar behind the solid crystal, but the solution is simple once you figure it out. It almost feels like the area has more of them than standard combat encounters. Just outside of Tanneurs, there's yet another trap.
Part 11: Words, Words, Words Part 2 Update 11: Words, Words, Words Part 2